Patch 7.41e
Phoenix

Phoenix Counters & Build

Strength
51.49%
Win rate
0.534%
Pick rate
5
Counters
7.41e
Patch

Phoenix is countered by Lina, Marci and Juggernaut, and performs best against Night Stalker, Ringmaster and Kunkka — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Phoenix more often than their general strength explains.

Lina
Lina 3,387 matches
−2.8%

WhyLina's advantage starts early by winning the laning phase and continues into mid-game teamfights. Fiery Soul grants Lina massive bonus attack speed upon hitting spells, enabling her to rapidly destroy Phoenix during Supernova. Additionally, Light Strike Array delivers an area stun that reliably cancels Phoenix's Sun Ray.

Marci
Marci 524 matches Low data
−2.7%

WhyWhile the lane between them is roughly even, Marci likely gains a major advantage in teamfights because Unleash removes her attack speed limit to deliver rapid Fury combos, making it easy to quickly destroy Phoenix's Supernova. Furthermore, Marci's Rebound offers a long-range gap-close and stun that can reliably interrupt Sun Ray.

Juggernaut
Juggernaut 2,653 matches
−2.0%

WhyBlade Fury grants Juggernaut debuff immunity and massive magic resistance, protecting him from the heavy magic damage, movement slows, and Fire Spirits' attack speed reduction. In teamfights, Juggernaut can use his debuff immunity and invulnerability from Omnislash to safely hit and bring down Phoenix's Supernova.

Morphling
Morphling 479 matches Low data
−1.8%

WhyWith an even laning phase, Morphling's advantage likely emerges in teamfights where high agility from Attribute Shift provides the rapid attack speed needed to quickly hit and destroy Supernova. Waveform gives Morphling an invulnerable gap-closer to reach Phoenix, while Adaptive Strike's stun can immediately interrupt Sun Ray.

Huskar
Huskar 359 matches Low data
−1.6%

WhyHuskar likely gains an advantage because Berserker's Blood provides massive attack speed to rapidly destroy Supernova alongside heavy magic resistance against Phoenix's magic damage. Additionally, Inner Fire applies a silence that immediately cancels Sun Ray, while Life Break's basic dispel can shed the attack speed slow from Fire Spirits.

Strong against

5

Phoenix outperforms against these.

Night Stalker
Night Stalker 1,122 matches
+1.6%

WhyWhile the laning phase is roughly even, Phoenix gains the advantage in mid-to-late game teamfights by crippling Night Stalker's physical output. Fire Spirits significantly slows his attack speed and Blinding Sun stacks miss chance, preventing him from easily destroying Supernova even with the attack swiftness of Hunter in the Night. Additionally, Sun Ray's percentage-based damage efficiently melts through Night Stalker's large health pool while sustaining allies he attempts to focus down.

Ringmaster
Ringmaster 782 matches
+1.6%

WhyPhoenix may trouble Ringmaster outside of the laning stage because Fire Spirits heavily slows enemy attack speed while Blinding Sun stacks miss chance, making it exceptionally difficult for Ringmaster's team to land the required hits to break Supernova. Additionally, Ringmaster relies primarily on spell damage that cannot damage the burning sun, and utility like Escape Act actively disarms allies, further reducing their ability to contest Phoenix during teamfights.

Kunkka
Kunkka 581 matches Low data
+1.5%

WhyPhoenix can gain an early advantage in lane by using Fire Spirits to severely reduce Kunkka's attack speed while dealing steady damage over time. In team fights, this massive attack speed slow and the stacking miss chance from Blinding Sun make it difficult for Kunkka to land the requisite number of attacks to destroy Supernova. Furthermore, Sun Ray's percentage-based damage allows Phoenix to steadily melt through Kunkka's large strength-based health pool.

Wraith King
Wraith King 1,370 matches
+1.5%

WhyWhile the laning phase is roughly even, Phoenix gains a distinct teamfight advantage later in the game. Fire Spirits severely reduces attack speed while Blinding Sun inflicts stacking miss chance, preventing the melee Wraith King from landing the attacks needed to break Supernova. Additionally, Sun Ray deals percentage-based damage to quickly burn through Wraith King's high health pool across his Reincarnation.

Ember Spirit
Ember Spirit 1,330 matches
+1.5%

WhyPhoenix wins the lane clearly against the melee Ember Spirit by using Fire Spirits to harass him with damage over time while heavily reducing his attack speed. Throughout the game, Ember Spirit struggles to contest Supernova because Fire Spirits and the stacking miss chance from Blinding Sun prevent him from landing the necessary attacks to destroy the sun.

Best allies

5

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Bracer 2min 11,146 builds
  2. Infused Raindrops 5min 1,771 builds
  3. Spirit Vessel 14min 16,691 builds
  4. Radiance 17min 1,133 builds
  5. Aghanim's Shard 21min 2,621 builds
  6. Eul's Scepter of Divinity 24min 3,240 builds
  7. Shiva's Guard 27min 12,328 builds
  8. Aghanim's Scepter 33min 2,711 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.