Patch 7.41e
Jakiro

Jakiro Counters & Build

Intelligence
46.96%
Win rate
0.753%
Pick rate
5
Counters
7.41e
Patch

Jakiro is countered by Winter Wyvern, Sniper and Tidehunter, and performs best against Dawnbreaker, Axe and Chaos Knight — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Jakiro more often than their general strength explains.

Winter Wyvern
Winter Wyvern 1,483 matches
−1.6%

WhyWinter Wyvern establishes an early advantage in lane by using Arctic Burn's extended range and unobstructed movement to safely out-range and harass Jakiro. In teamfights, Jakiro's grouping for AoE spells makes his team prime targets for Splinter Blast and Winter's Curse. Furthermore, Jakiro's Double Trouble innate causes him to launch dual attacks against his own allies whenever he is caught within Winter's Curse.

Sniper
Sniper 3,829 matches
−1.5%

WhySniper establishes an early advantage in lane and controls the matchup by leveraging his massive attack range from Keen Scope and Take Aim to safely harass Jakiro from outside the reach of Dual Breath and Liquid Fire. Because Jakiro lacks mobility, Sniper can easily zone him with Shrapnel slow and Headshot knockbacks, preventing him from cleanly setting up Ice Path or Macropyre before picking him off with Assassinate.

Tidehunter
Tidehunter 1,568 matches
−1.3%

WhyTidehunter loses the laning stage against Jakiro's heavy ranged magical damage and slows from Dual Breath, which bypass Kraken Shell's physical damage block. His advantage arrives later in teamfights, where taking Jakiro's sustained damage readily triggers Blubber to strongly dispel disables like Ice Path and movement slows. Tidehunter can then easily lock down and collapse on Jakiro using Ravage and Dead in the Water.

Nature's Prophet
Nature's Prophet 2,786 matches
−1.3%

WhyAlthough the lane is roughly even, Nature's Prophet gains the advantage beyond the laning stage by exploiting Jakiro's lack of mobility with Sprout, which traps him in place and empowers Curse of the Oldgrowth to deal heavy damage over time and slow him. Additionally, Teleportation allows Nature's Prophet to exert global map pressure that Jakiro cannot readily answer with his stationary area-of-effect spells like Macropyre.

Rubick
Rubick 5,175 matches
−1.2%

WhyWhile the laning stage between them is roughly even, Rubick gains a significant advantage in teamfights by using Spell Steal to easily snatch Jakiro's high-impact area abilities like Ice Path and Macropyre. Through Arcane Supremacy, Rubick casts these stolen spells from safer ranges with enhanced potency, while making the stolen stuns and debuffs last longer against Jakiro's team. Furthermore, Telekinesis allows Rubick to instantly reposition and disable Jakiro before he can safely deploy his long-range spells.

Strong against

5

Jakiro outperforms against these.

Dawnbreaker
Dawnbreaker 1,905 matches
+1.7%

WhyAlthough the lane is roughly even, Jakiro excels at countering Dawnbreaker's predictable positioning in teamfights. Solar Guardian's fixed landing zone allows Jakiro to reliably set up Ice Path and lay down Macropyre to immediately stun and burn her upon arrival. Additionally, Liquid Fire's attack speed slow severely reduces how frequently Dawnbreaker can trigger Luminosity critical strikes and heals.

Axe
Axe 3,107 matches
+1.5%

WhyWhile the lane between them is roughly even, Jakiro gains his advantage in teamfights by keeping the melee initiator locked down from long range. Spells like Dual Breath and Liquid Frost severely reduce Axe's movement speed to prevent clean initiations, while Ice Path and Macropyre lay down heavy area damage and crowd control when Axe attempts to commit with Berserker's Call.

Chaos Knight
Chaos Knight 572 matches Low data
+1.3%

WhyThe lane between the two is roughly even, but Jakiro's heavy area-of-effect control and damage become troublesome for Chaos Knight in teamfights. Spells like Dual Breath, Ice Path, and Macropyre can easily blanket multiple targets, rapidly clearing Phantasm illusions that take 350% incoming damage while slowing Chaos Knight's attack output.

Dark Willow
Dark Willow 1,486 matches
+1.3%

WhyWhile the laning stage is roughly even, Jakiro troubles Dark Willow in teamfights because his entire arsenal relies on ground-targeted area-of-effect spells rather than direct unit targeting. Spells like Ice Path, Dual Breath, and Macropyre can easily stun, slow, and burn Dark Willow even while she is untargetable inside Shadow Realm.

Shadow Shaman
Shadow Shaman 2,934 matches
+1.2%

WhyJakiro can easily interrupt Shadow Shaman's channeled Shackles from long range using Ice Path. Furthermore, his persistent damage over time from Dual Breath and Macropyre reliably finishes off Shadow Shaman as soon as the brief damage immunity from Fowl Play ends. Because the lane is roughly even, this control and area denial provide an advantage in teamfights throughout the mid and late game.

Best allies

0

Pairs that win more together than apart.

Not enough matches at this bracket to say anything honest yet.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Null Talisman 2min 2,660 builds
  2. Infused Raindrops 7min 3,694 builds
  3. Aghanim's Shard 15min 290 builds
  4. Rod of Atos 20min 4,496 builds
  5. Glimmer Cape 22min 12,339 builds
  6. Eul's Scepter of Divinity 23min 11,377 builds
  7. Force Staff 25min 13,674 builds
  8. Aghanim's Scepter 34min 13,945 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.