Patch 7.41e
Shadow Shaman

Shadow Shaman Counters & Build

Intelligence
52.36%
Win rate
1.292%
Pick rate
5
Counters
7.41e
Patch

Shadow Shaman is countered by Medusa, Spectre and Terrorblade, and performs best against Sven, Kez and Outworld Destroyer — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Shadow Shaman more often than their general strength explains.

Medusa
Medusa 959 matches
−2.4%

WhyThe lane between them is roughly even, with Medusa's advantage emerging later because Cold Blooded automatically retaliates against targeted spells like Hex and Ether Shock to petrify Shadow Shaman and interrupt his channeled Shackles. Additionally, Stone Gaze heavily punishes Shadow Shaman for facing her while channeling, while Mana Shield easily absorbs his magical burst damage.

Spectre
Spectre 4,418 matches
−2.3%

WhySpectre secures a slight advantage early by winning the lane against Shadow Shaman. As the game progresses, Shadow Shaman is vulnerable while channeling Shackles, allowing Spectre to instantly close the distance onto him with Haunt or Shadow Step and Reality. Isolated in the backline, Shadow Shaman quickly takes heavy bonus Pure damage from Desolate.

Terrorblade
Terrorblade 1,326 matches
−2.3%

WhyWith the lane roughly even, Terrorblade likely gains an advantage in later engagements where Metamorphosis allows him to safely dismantle the stationary Shadow Shaman while he channels Shackles. Furthermore, Terror Wave provides an area fear that can interrupt channeling, and Sunder allows Terrorblade to instantly turn high incoming magical burst back against the fragile support.

Phantom Lancer
Phantom Lancer 3,885 matches
−2.2%

WhyShadow Shaman relies heavily on single-target crowd control, but Phantom Lancer's endless army of Juxtapose illusions makes selecting the real target difficult and renders channeled Shackles extremely dangerous to maintain. Furthermore, Phantom Lancer can use Doppelganger to dispel debuffs, dodge incoming spells, and quickly close the distance with Phantom Rush to overwhelm the fragile support.

Wraith King
Wraith King 4,265 matches
−2.2%

WhyShadow Shaman relies on long-duration lockdown and Mass Serpent Ward to burst down targets, but Wraith King effectively counters this commitment with Reincarnation resetting the fight with full health and mana. Additionally, Wraith King can easily interrupt channeled Shackles with Wraithfire Blast, leaving the fragile support vulnerable once his primary disable is broken.

Strong against

5

Shadow Shaman outperforms against these.

Sven
Sven 2,513 matches
+2.5%

WhyWhile the laning stage is roughly even, Shadow Shaman disrupts Sven's core teamfight timings later in the game. Reliable single-target lock down from Hex and Shackles completely immobilizes Sven, effectively wasting the duration of God's Strength and keeping him from making melee attacks. Additionally, Fowl Play's strong dispel and temporary invulnerability buffer allow Shadow Shaman to survive Sven's initial burst initiation.

Kez
Kez 1,501 matches
+1.7%

WhyWhile the laning phase is roughly even, Shadow Shaman counters Kez later in the game by shutting down the agile melee carry with instant lockdown from Hex and Shackles, which bypasses Shodo Sai's attack parry. Furthermore, Fowl Play provides Shadow Shaman with a strong dispel and temporary damage immunity against Kez's lethal burst damage, allowing his team to easily isolate and eliminate Kez.

Outworld Destroyer
Outworld Destroyer 1,944 matches
+1.4%

WhyShadow Shaman's reliable lockdown from Hex and Shackles prevents Outworld Destroyer from casting Astral Imprisonment or continuously dealing pure damage with Arcane Orb. Fowl Play counters Outworld Destroyer's lethal burst combos like Sanity's Eclipse by granting a strong dispel and temporary damage negation. Additionally, Mass Serpent Wards are immune to magic, making them difficult for Outworld Destroyer to clear during fights.

Tinker
Tinker 914 matches
+1.2%

WhyShadow Shaman's instant disables from Hex and Shackles easily interrupt Tinker's channeled abilities, such as Rearm and Keen Conveyance. Furthermore, Fowl Play's strong dispel and damage immunity prevent Tinker from instantly bursting Shadow Shaman down, while the magic immunity on Mass Serpent Ward makes them difficult for Tinker to clear.

Queen of Pain
Queen of Pain 2,930 matches
+1.1%

WhyWhile the laning stage is relatively even, Shadow Shaman disrupts Queen of Pain in mid-to-late game engagements by chaining Hex and Shackles to shut down her Blink mobility. Furthermore, Queen of Pain's high-burst combinations from Scream of Pain and Sonic Wave are thwarted by Fowl Play, which grants Shadow Shaman a strong dispel and damage immunity upon taking lethal damage.

Best allies

5

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Infused Raindrops 9min 6,117 builds
  2. Blink Dagger 19min 56,729 builds
  3. Aether Lens 26min 34,870 builds
  4. Glimmer Cape 28min 26,057 builds
  5. Aghanim's Shard 30min 11,337 builds
  6. Force Staff 31min 6,800 builds
  7. Aghanim's Scepter 36min 6,072 builds
  8. Refresher Orb 41min 6,512 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.