Patch 7.41e
Invoker

Invoker Counters & Build

Intelligence
51.78%
Win rate
2.186%
Pick rate
5
Counters
7.41e
Patch

Invoker is countered by Sand King, Broodmother and Faceless Void, and performs best against Slark, Spectre and Monkey King — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Invoker more often than their general strength explains.

Sand King
Sand King 1,995 matches
−2.9%

WhySand King slightly loses the lane to Invoker's ranged pressure, but his advantage takes over in later teamfights. Burrowstrike allows Sand King to instantly close the gap and stun Invoker, locking him down into the massive area damage and slows of Epicenter and Sand Storm. Furthermore, Invoker's summoned Forge Spirits act as liabilities that trigger deadly Caustic Finale explosions when struck by Stinger.

Broodmother
Broodmother 717 matches
−2.6%

WhyBroodmother wins the lane early by overwhelming Invoker with swarms of Spiderlings and superior mobility from Spin Web. Her summons directly dilute the impact of Sun Strike, which spreads its damage evenly among all units struck. Furthermore, Incapacitating Bite cripples Invoker with attack slows and miss chance, allowing Broodmother to trade aggressively and sustain via Insatiable Hunger.

Faceless Void
Faceless Void 3,854 matches
−2.5%

WhyWhile the laning stage is roughly even, Faceless Void gains a major advantage in teamfights by using Time Dilation against Invoker's spell-heavy playstyle. Because Invoker casts multiple invoked abilities in rapid succession, Time Dilation freezes several cooldowns at once, heavily amplifying its attack and movement slows while stacking bonus damage per second. Additionally, Faceless Void can backtrack Invoker's burst damage with Time Walk and lock down the fragile caster inside Chronosphere or Time Zone.

Lifestealer
Lifestealer 8,850 matches
−2.3%

WhyLifestealer wins the lane slightly to take an early advantage against Invoker. Invoker relies on landing intricate combinations of magic damage and disables like Cold Snap, Tornado, and Deafening Blast, but Lifestealer negates these with the Debuff Immunity and magic resistance granted by Rage. Once close, Lifestealer exploits Invoker's lack of mobility using the movement speed from Ghoul Frenzy and the slows from Open Wounds.

Tiny
Tiny 2,876 matches
−1.7%

WhyTiny can quickly close the distance with bonus movement speed from Grow and instantly burst the fragile Invoker using his Avalanche and Toss combination before Invoker can cast his complex spell rotations. Additionally, Craggy Exterior reduces incoming attack damage from Invoker and his Forge Spirits, limiting Invoker's physical damage output.

Strong against

5

Invoker outperforms against these.

Slark
Slark 5,020 matches
+3.0%

WhyWhile the laning stage is roughly even, Invoker excels against Slark in teamfights through non-targeted area-of-effect spells like Sun Strike, Chaos Meteor, and Ice Wall that can control and damage Slark even while he is hidden in Shadow Dance or Depth Shroud. Furthermore, Deafening Blast's knockback and disarm alongside Cold Snap and E.M.P. mana drain severely disrupt Slark's ability to stay in melee range and steal attributes with Essence Shift.

Spectre
Spectre 5,592 matches
+2.9%

WhyAlthough Invoker clearly loses the lane to Spectre, his advantage develops later in the game. Invoker neutralizes Spectre's engagement through Deafening Blast's knockback and disarm, while Ice Wall heavily restricts her mobility. Furthermore, E.M.P. depletes Spectre's mana pool, and repeated stuns from Cold Snap prevent her from sticking to isolated targets to utilize Desolate.

Monkey King
Monkey King 1,967 matches
+1.7%

WhyInvoker slightly loses the lane to Monkey King, but gains the upper hand later in the game through heavy crowd control. Tornado provides a basic dispel to strip Monkey King of his active Jingu Mastery buff, while Deafening Blast knocks him back and disarms his physical attacks. Furthermore, repeated freezes from Cold Snap and heavy slows from Ice Wall disrupt Monkey King's mobility and ability to build up attack charges.

Medusa
Medusa 1,021 matches
+1.3%

WhyInvoker slightly loses the lane to Medusa early, but gains a significant advantage later in the game. E.M.P. directly neutralizes Medusa by draining the mana pool she depends on for survival through Mana Shield, while Deafening Blast severely reduces her teamfight impact with its disarm.

Oracle
Oracle 1,934 matches
+1.3%

WhyWhile the lane is roughly even, Invoker disrupts Oracle's defensive utility later in the game. Tornado provides a basic dispel that strips away Fate's Edict and the healing regeneration from Purifying Flames on enemy targets. Additionally, E.M.P. depletes Oracle's mana pool, heavily restricting his ability to sustain crucial saves like False Promise.

Best allies

5

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Null Talisman 2min 94,202 builds
  2. Kaya 10min 55,780 builds
  3. Meteor Hammer 11min 50,308 builds
  4. Rod of Atos 18min 24,589 builds
  5. Soul Booster 29min 33,759 builds
  6. Aghanim's Scepter 30min 54,042 builds
  7. Octarine Core 30min 31,357 builds
  8. Black King Bar 31min 33,185 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.