WhyNecrophos wins the lane heavily against Tiny, establishing an early advantage that carries throughout the match. Ghost Shroud neutralizes Tiny's physical burst from Tree Grab and Grow by preventing incoming attacks, while Heartstopper Aura continuously drains Tiny's large health pool based on a percentage of his max health. Once weakened, Tiny is easily finished off by Reaper's Scythe scaling on his missing life.
Tiny Counters & Build
Tiny is countered by Necrophos, Bane and Undying, and performs best against Drow Ranger, Phantom Lancer and Spirit Breaker — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Tiny more often than their general strength explains.
WhyBane's advantage begins early in the lane, using Brain Sap to consistently win trades and sustain against the melee Tiny. Enfeeble heavily reduces Tiny's high attack damage and limits the cast range on his Toss and Avalanche initiation. Additionally, Bane can neutralize Tiny's burst potential throughout teamfights with long-duration single-target lockdowns like Nightmare and Fiend's Grip.
WhyUndying heavily wins the lane early on by repeatedly draining Tiny's primary attribute and maximum health pool with Decay. Later in fights, Grow reduces Tiny's attack speed, making it extremely difficult for him to quickly destroy Tombstone or clear the swarming zombies that slow him down.
WhyLifestealer wins the lane clearly against Tiny, establishing an early lead by using Rage to gain Debuff Immunity and magic resistance, which negates Avalanche's stuns and prevents Tiny from tossing him. Throughout the game, Feast scales directly against Tiny's massive health pool from Grow, dealing percentage-based max health damage while keeping Lifestealer healed. Additionally, Ghoul Frenzy and Open Wounds allow Lifestealer to easily close the gap and run Tiny down.
WhyVengeful Spirit establishes an early lane advantage over the melee Tiny by leveraging her ranged attacks alongside Wave of Terror to reduce his armor and total attack damage. Later in the match, Nether Swap completely counters Tiny's initiation by granting barriers to save caught allies and instantly interrupting his channeled Tree Volley.
Strong against
5Tiny outperforms against these.
WhyTiny clearly loses the laning stage against Drow Ranger's ranged harassment, but his advantage arrives later in the game. Closing the distance allows Tiny to easily get within 325 range to disable Marksmanship, while quickly bursting her down using Avalanche, Toss, and heavy damage from Grow and Tree Grab. Additionally, Craggy Exterior punishes Drow by applying stacking attack damage reductions whenever she hits him.
WhyTiny clearly loses the lane to Phantom Lancer, but he possesses strong tools to handle illusion swarms later in the game. Tree Grab provides full splash damage boosted by Grow's high attack damage, while Avalanche and Tree Volley supply large area-of-effect damage to wipe out Juxtapose illusions. Additionally, Craggy Exterior applies stacking attack damage reduction against Phantom Lancer and his illusions as they continuously strike Tiny.
WhyGrow provides Tiny with high bonus armor and physical burst to endure Spirit Breaker's Charge of Darkness and Nether Strike engagements, while Craggy Exterior steadily weakens Spirit Breaker's attack damage in close-range trades. Tiny can readily counter Spirit Breaker's dives with the continuous area stuns of Avalanche and displace him using Toss. Additionally, Spirit Breaker's Planar Pocket redirects unit-targeted spells, pulling Tiny's high-damage Toss or Tree Throw straight onto himself.
WhyTiny can quickly close the distance with bonus movement speed from Grow and instantly burst the fragile Invoker using his Avalanche and Toss combination before Invoker can cast his complex spell rotations. Additionally, Craggy Exterior reduces incoming attack damage from Invoker and his Forge Spirits, limiting Invoker's physical damage output.
WhyTiny clearly loses the laning stage to Lone Druid's dual-unit harass, but his advantage emerges later in the game. In teamfights, Tiny's Tree Grab splash and Avalanche burst punish Lone Druid and his Spirit Bear whenever they fight closely together. Additionally, Craggy Exterior continuously reduces the attack damage of both Lone Druid and his bear as they strike Tiny, blunting their primary source of physical damage.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
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Echo Sabre 14min 19,566 builds -
Blink Dagger 17min 18,736 builds -
Shadow Blade 19min 12,777 builds -
Silver Edge 24min 9,446 builds -
Harpoon 29min 9,755 builds -
Black King Bar 30min 11,065 builds -
Crystalys 30min 10,765 builds -
Daedalus 35min 7,249 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.