WhyBane relies on single-target disables like Nightmare and the channeled Fiend's Grip, which are inherently difficult to manage against Meepo's multiple Divided We Stand clones. While Bane channels Fiend's Grip on one Meepo, the remaining clones can easily interrupt him with Earthbind or burst him down with Poof. Additionally, Dig provides Meepo with a basic dispel and invulnerability window to mitigate Bane's targeted control and damage.
Bane Counters & Build
Bane is countered by Meepo, Silencer and Tidehunter, and performs best against Phantom Assassin, Sven and Tiny — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Bane more often than their general strength explains.
WhyAlthough the lane is roughly even, Silencer can disrupt Bane's impact in mid-to-late game teamfights by using Global Silence from anywhere on the map to immediately cancel the channeled Fiend's Grip. Additionally, Last Word provides vision and triggers a damaging silence once Bane finishes or breaks a channel, while Arcane Curse punishes his spell rotations with amplified damage and extended durations whenever he is silenced.
WhyTidehunter clearly loses the lane to Bane's ranged harass and single-target control, but likely finds an advantage later in teamfights. The heavy damage over time from Fiend's Grip can trigger Tidehunter's Blubber threshold to provide a strong dispel, breaking the disable. Furthermore, Tidehunter's large-scale initiation with Ravage can easily interrupt Bane while he is channeling.
WhyWhile the laning phase is roughly even, Spirit Breaker takes over in later skirmishes because Bulldoze's status resistance drastically mitigates Bane's single-target disables. Additionally, Planar Pocket redirects Bane's targeted spells away from priority allies, while Charge of Darkness and Nether Strike readily disrupt channeled casts of Fiend's Grip from afar.
WhyNyx Assassin clearly loses the laning stage against Bane's ranged harass and sustain, but his advantage emerges later in the match. Spiked Carapace easily interrupts Bane whenever he tries to channel Fiend's Grip or deal damage over time with Enfeeble, while Impale provides reliable long-range disruption against his stationary casts. Vendetta's invisibility and burst potential also make Bane an easy solo pickoff target before he can respond with Nightmare.
Strong against
5Bane outperforms against these.
WhyBane secures an early lane advantage against Phantom Assassin by using Enfeeble to reduce her attack damage and cast range, neutering her ability to last hit and harass with Stifling Dagger while sustaining through Brain Sap. Throughout the rest of the game, Bane can reliably shut down Phantom Assassin's Phantom Strike engagements with heavy, single-target lockdown from Nightmare and Fiend's Grip.
WhyBane builds an early lane lead against the melee Sven by utilizing Brain Sap to win trades and Enfeeble to reduce Sven's attack damage and Storm Hammer cast range. Throughout the match, Bane likely disrupts Sven's high-damage windows by completely locking him down through Nightmare and Fiend's Grip during God's Strength.
WhyBane's advantage begins early in the lane, using Brain Sap to consistently win trades and sustain against the melee Tiny. Enfeeble heavily reduces Tiny's high attack damage and limits the cast range on his Toss and Avalanche initiation. Additionally, Bane can neutralize Tiny's burst potential throughout teamfights with long-duration single-target lockdowns like Nightmare and Fiend's Grip.
WhyWhile laning between the two is roughly even, Bane severely hinders Lifestealer throughout the game with Enfeeble, which significantly reduces Lifestealer's total attack damage. Additionally, Bane provides heavy lockdown through Fiend's Grip and Nightmare, isolating and holding Lifestealer in place while draining his mana pool.
WhyWhile the laning stage between them is roughly even, Bane counters Windranger by neutralizing her single-target physical output and mobility later in the game. Enfeeble directly cripples Windranger by lowering her total attack damage during Focus Fire as well as reducing her cast range. Furthermore, Bane's Nightmare and Fiend's Grip provide sustained lockdown that ignores Windrun's physical attack evasion, completely locking her down.
Best allies
5Pairs that win more together than apart.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
-
Aether Lens 21min 5,717 builds -
Glimmer Cape 22min 1,707 builds -
Blink Dagger 25min 4,818 builds -
Aghanim's Scepter 35min 3,391 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.