WhyMeepo's Earthbind effectively counters Bounty Hunter's reliance on Shadow Walk by rooting and revealing invisible units in an area. Additionally, Dig allows Meepo to apply a basic dispel to remove Track while becoming untargetable and restoring health, disrupting Bounty Hunter's focused burst damage. The sustained collective healing from Ransack and massed physical damage across multiple clones also make it difficult for Bounty Hunter to win direct trades.
Bounty Hunter Counters & Build
Bounty Hunter is countered by Meepo, Kez and Batrider, and performs best against Lina, Phantom Assassin and Clinkz — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Bounty Hunter more often than their general strength explains.
WhyWhile the laning stage is roughly even, Kez naturally counters Bounty Hunter's hit-and-run skirmishing. Both Raven's Veil and Raptor Dance provide basic dispels to remove the Track debuff, while Shodo Sai allows Kez to parry Jinada attacks and stun Bounty Hunter in return. Furthermore, Talon Toss can silence Bounty Hunter to prevent him from casting Shadow Walk, letting Kez easily run him down with Falcon Rush and Grappling Claw.
WhyAs a melee hero reliant on closing the distance for Jinada hits, Bounty Hunter is heavily hindered by the stacking movement and turn rate slows from Sticky Napalm. Additionally, Batrider's Firefly provides unobstructed mobility to kite over terrain, while Flaming Lasso offers total lockdown that prevents Bounty Hunter from moving, attacking, or using Shadow Walk to escape.
WhyAlthough the laning stage is roughly even, Slark counters Bounty Hunter's core toolkit later in the game. Dark Pact provides a strong dispel that continually removes Track debuffs and movement slows, while Shadow Dance allows Slark to become immune to detection regardless of True Sight. Furthermore, Pounce prevents Bounty Hunter from escaping with Shadow Walk while Slark leashes him and siphons his attributes with Essence Shift.
WhySpirit Breaker reliably punishes Bounty Hunter's positioning with global initiation from Charge of Darkness and unavoidable lockdown from Nether Strike and Greater Bash. Additionally, Bulldoze provides status resistance to shrug off the slows from Shuriken Toss and stuns from Shadow Walk, while Planar Pocket can redirect single-target spells like Track.
Strong against
5Bounty Hunter outperforms against these.
WhyAlthough Bounty Hunter clearly loses the laning stage to Lina's ranged spell harass, his advantage emerges later in the game. Casting Track from invisibility increases the damage Lina takes and grants Bounty Hunter bonus movement speed to easily close the gap on her. He can then break Shadow Walk with an attack to stun her, allowing his team to quickly burst her down and collect bonus gold.
WhyBounty Hunter establishes an early lead in lane by constantly harassing Phantom Assassin and siphoning her gold with Jinada and Shadow Walk stuns. Throughout the game, Track directly counters Blur by providing True Sight of her, increases the damage she takes, and allows Shuriken Toss to reliably bounce to her from long range.
WhyWhile the laning phase is roughly even, Bounty Hunter gains the advantage later because Track provides True Sight that completely negates Clinkz's Skeleton Walk escape. Track also amplifies the damage Clinkz takes and grants Bounty Hunter bonus movement speed to chase him down, while Shadow Walk allows Bounty Hunter to break invisibility with an attack to stun Clinkz out of channeled abilities like Burning Barrage.
WhyAlthough the lane is even, Track proves highly effective against Spectre by providing constant True Sight and vision over her map movements, while also increasing the damage she takes to counter her natural durability from Dispersion. Furthermore, Shuriken Toss easily bounces between Tracked targets and Spectre's illusions during teamfights, and the extra gold granted by Track and Big Game Hunter accelerates Bounty Hunter's team to outpace her item timings.
WhyBounty Hunter loses the lane slightly to Lone Druid, but his advantage emerges later in the match. Track provides bonus movement speed, true sight, and amplifies damage against Lone Druid and his Spirit Bear, while allowing Shuriken Toss to bounce reliably between both targets to deliver damage and slows. Furthermore, Shadow Walk lets Bounty Hunter initiate with a stun from invisibility to focus down Lone Druid and cash in on Track bonus gold.
Best allies
5Pairs that win more together than apart.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
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Infused Raindrops 8min 6,778 builds -
Spirit Vessel 18min 13,353 builds -
Orchid Malevolence 22min 4,164 builds -
Eul's Scepter of Divinity 23min 16,522 builds -
Force Staff 25min 6,300 builds -
Aghanim's Scepter 29min 6,135 builds -
Lotus Orb 31min 8,916 builds -
Scythe of Vyse 38min 4,245 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.