Patch 7.41e
Underlord

Underlord Counters & Build

Strength
49.65%
Win rate
1.49%
Pick rate
5
Counters
7.41e
Patch

Underlord is countered by Rubick, Juggernaut and Lifestealer, and performs best against Tusk, Spirit Breaker and Phantom Lancer — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Underlord more often than their general strength explains.

Rubick
Rubick 7,891 matches
−6.6%

WhyWhile the laning stage is roughly even, Rubick gains a massive teamfight advantage by using Spell Steal to acquire Underlord's high-impact spells like Firestorm and Pit of Malice. With Arcane Supremacy's increased cast range and Spell Steal's extended debuff duration, Rubick can deploy these area-control abilities more effectively than Underlord himself. Additionally, Telekinesis provides reliable crowd control to interrupt enemies attempting to channel Fiend's Gate.

Juggernaut
Juggernaut 7,548 matches
−3.5%

WhyJuggernaut establishes an early lane advantage because Blade Fury grants debuff immunity and 80% magic resistance, letting him ignore Pit of Malice roots and shrug off Firestorm damage. Later in the game, Juggernaut easily cuts down Underlord with the invulnerable strikes of Omnislash and Swiftslash, augmented by Duelist damage bonus. Underlord lacks the tools to control or trade against Juggernaut's magic mitigation and physical burst.

Lifestealer
Lifestealer 7,338 matches
−2.8%

WhyLifestealer counters Underlord outside of the lane by using Feast to deal percentage-based damage and heal heavily off Underlord's large health pool. Additionally, Rage grants Debuff Immunity and magic resistance, allowing Lifestealer to walk through the root of Pit of Malice and shrug off the magic damage from Firestorm while maintaining relentless right-click pressure.

Huskar
Huskar 1,103 matches
−1.8%

WhyHuskar likely troubles Underlord because Burning Spear stacks and Life Break's percentage damage effectively bypass the base attack damage reduction of Atrophy Aura. Furthermore, Underlord's primary magical damage from Firestorm is heavily mitigated by the high magic resistance and health regeneration Huskar gains from Berserker's Blood. Huskar can also leverage the debuff immunity of Life Break to engage freely and use Inner Fire to silence Underlord at close range.

Sniper
Sniper 6,806 matches
−1.7%

WhySniper wins the lane early by exploiting his superior attack range from Keen Scope and Take Aim to harass the melee Underlord from outside the reach of Firestorm and Atrophy Aura. Furthermore, Headshot knockbacks and Concussive Grenade keep Underlord from closing the distance, while Assassinate provides long-range mini-stuns to disrupt Underlord from channeling Fiend's Gate.

Strong against

5

Underlord outperforms against these.

Tusk
Tusk 2,346 matches
+4.5%

WhyTusk relies on grouping allies inside Snowball to initiate and burst targets down with physical damage, which plays directly into Underlord's area denial. Underlord can place Pit of Malice and Firestorm at the Snowball's impact point to root and burn Tusk and his clustered team, while Atrophy Aura significantly blunts the physical burst damage of Tusk's attacks and Walrus PUNCH!.

Spirit Breaker
Spirit Breaker 5,801 matches
+3.8%

WhyPit of Malice provides an effective area-denial root that can disrupt Spirit Breaker's Charge of Darkness and trap him upon initiation. Because Underlord relies on area-targeted abilities like Pit of Malice and Firestorm, he completely bypasses the spell redirection from Planar Pocket. Outside of the even laning phase, Atrophy Aura further reduces Spirit Breaker's base attack damage in teamfights while Firestorm punishes his close-range commitments.

Phantom Lancer
Phantom Lancer 2,759 matches
+3.7%

WhyUnderlord naturally disrupts Phantom Lancer's illusion-heavy playstyle outside of the lane by covering teamfights with Firestorm's continuous area damage and Pit of Malice's repeated area roots. Dying illusions quickly feed Underlord bonus damage through Atrophy Aura while the aura simultaneously cuts the base damage of Phantom Lancer and his army.

Riki
Riki 1,549 matches
+3.2%

WhyWhile the laning stage is evenly matched, Underlord gains an advantage in mid-to-late game teamfights through strong area control and damage mitigation. Pit of Malice creates zones that repeatedly root Riki when he attempts to engage with Blink Strike, while Atrophy Aura continually reduces Riki's base attack damage in close-range skirmishes.

Wraith King
Wraith King 4,411 matches
+3.2%

WhyAlthough the lane is roughly even, Underlord gains a significant edge in teamfights because Atrophy Aura directly reduces Wraith King's base attack damage and weakens his Mortal Strike burst. Additionally, Pit of Malice and Firestorm control the battlefield around Wraith King's revival from Reincarnation, immediately rooting and burning him as soon as he respawns.

Best allies

5

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Bracer 2min 38,419 builds
  2. Soul Ring 4min 51,199 builds
  3. Rod of Atos 15min 37,021 builds
  4. Aghanim's Scepter 21min 64,513 builds
  5. Pipe of Insight 28min 18,420 builds
  6. Gleipnir 32min 18,440 builds
  7. Lotus Orb 32min 10,142 builds
  8. Shiva's Guard 33min 29,375 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.