WhyNight Stalker likely pressures Puck because Crippling Fear applies an area silence around him, preventing Puck from using its critical escape spells like Illusory Orb and Phase Shift. Furthermore, the immense movement speed from Hunter in the Night combined with the unobstructed vision and flight from Dark Ascension makes it easy for Night Stalker to locate and stick to Puck during nighttime engagements.
Puck Counters & Build
Puck is countered by Night Stalker, Sven and Tidehunter, and performs best against Mirana, Tusk and Venomancer — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Puck more often than their general strength explains.
WhySven can potentially overcome Puck's elusive defenses with an Aghanim's Scepter upgrade on Storm Hammer, which allows the stun and basic dispel to affect invulnerable enemies caught in its radius despite Phase Shift. If Puck is locked down, Sven can rapidly burst the hero down using the massive bonus attack damage from God's Strength amplified by Vanquisher's extra damage against stunned targets.
WhyTidehunter's Blubber provides a strong dispel after taking 450 damage, allowing him to shrug off Puck's spell combinations and the silence from Waning Rift. Additionally, Dead in the Water can leash Puck to restrict its elusive mobility, while the massive area stun from Ravage poses a constant threat whenever Puck exits Phase Shift.
WhyEarthshaker establishes an early advantage by winning the lane, using Fissure to block Puck's movement and threaten high burst damage. As the match progresses, Earthshaker can potentially lock Puck down with consecutive Aftershock stuns triggered by Fissure, Enchant Totem, and Echo Slam before Puck can react with Phase Shift or escape via Illusory Orb.
WhyWhile the lane is roughly even, Silencer poses a major threat to Puck's spell-reliant teamfight mobility. Global Silence and Last Word directly interrupt Puck's escape loops—Last Word even triggers upon Puck finishing its Phase Shift channel—leaving the fragile hero unable to use Illusory Orb or Ethereal Jaunt. Additionally, Arcane Curse punishes Puck for casting spells by extending its duration and dealing amplified slow and damage whenever Puck is silenced.
Strong against
5Puck outperforms against these.
WhyPuck can reliably avoid Sacred Arrow and Starstorm bursts using Phase Shift or Illusory Orb disjoints, which simultaneously restores health and mana through Puckish. Additionally, Puck's Waning Rift silences Mirana before she can cast spells, while Dream Coil leashes her in place and punishes any attempt to escape with Leap by snapping the coil to stun and damage her.
WhyPuck's mobility from Illusory Orb and Waning Rift allows it to easily bypass the impassable terrain created by Ice Shards. Furthermore, Puck can use Phase Shift's invulnerability to evade incoming damage and stuns from Snowball and Walrus PUNCH!. Waning Rift's silence and Dream Coil's leash also provide reliable tools to interrupt Tusk's combos and restrict his movement.
WhyPuck can utilize Phase Shift and the disjoint from Ethereal Jaunt to evade Venomancer's projectile abilities like Venomous Gale, which also triggers Puckish to restore health and mana. Furthermore, Puck's high mobility alongside the instant silence from Waning Rift and leash from Dream Coil can quickly lock down and burst Venomancer before he can spread his debuffs.
WhyPuck's high mobility from Illusory Orb and invulnerability via Phase Shift make it difficult for a melee hero like Lifestealer to stay in range and benefit from Feast. Additionally, Waning Rift can silence Lifestealer before he activates Rage or Infest, while Dream Coil leashes him in place to restrict his movement. Puck can also repeatedly disjoint attacks and targeted projectiles using Phase Shift and Ethereal Jaunt to restore health and mana through Puckish.
WhyPuck can quickly close the distance with Waning Rift to silence Crystal Maiden, which instantly cancels her channeled Freezing Field and prevents her from casting Frostbite. Furthermore, Puck's Phase Shift and Illusory Orb offer easy ways to avoid Crystal Maiden's magical burst and disjoint incoming attacks, while Dream Coil easily pins down the fragile support.
Best allies
5Pairs that win more together than apart.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
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Null Talisman 4min 6,505 builds -
Infused Raindrops 5min 2,056 builds -
Witch Blade 14min 14,613 builds -
Blink Dagger 18min 14,661 builds -
Eul's Scepter of Divinity 25min 3,533 builds -
Parasma 28min 8,094 builds -
Soul Booster 32min 1,629 builds -
Aghanim's Scepter 34min 4,084 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.