Patch 7.41e
Mirana

Mirana Counters & Build

Agility
51.57%
Win rate
1.591%
Pick rate
5
Counters
7.41e
Patch

Mirana is countered by Meepo, Puck and Chaos Knight, and performs best against Weaver, Muerta and Sniper — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Mirana more often than their general strength explains.

Meepo
Meepo 472 matches Low data
−4.1%

WhyMeepo likely troubles Mirana because Earthbind's area-of-effect root can pin her down to prevent Leap escapes while also revealing her through Moonlight Shadow's invisibility. Furthermore, Divided We Stand provides bonus magic resistance to reduce the impact of Starstorm and Sacred Arrow, allowing Meepo's clones to quickly collapse with Poof and Ransack.

Puck
Puck 1,440 matches
−2.4%

WhyPuck can reliably avoid Sacred Arrow and Starstorm bursts using Phase Shift or Illusory Orb disjoints, which simultaneously restores health and mana through Puckish. Additionally, Puck's Waning Rift silences Mirana before she can cast spells, while Dream Coil leashes her in place and punishes any attempt to escape with Leap by snapping the coil to stun and damage her.

Chaos Knight
Chaos Knight 1,324 matches
−2.3%

WhyChaos Knight establishes an early advantage in the lane and maintains pressure by using Reality Rift to close the gap, lower Mirana's armor, and burst her down with his illusions. His Phantasm summons naturally body-block Sacred Arrow and dilute Starstorm's secondary strike, while the spell's 0.5-second invulnerability window and basic dispel allow him to evade her burst and disable.

Terrorblade
Terrorblade 1,469 matches
−1.9%

WhyTerrorblade often loses the lane against Mirana's ranged harass and Starstorm burst, but his advantage plausibly emerges in later stages of the match. Mirana's single-target Sacred Arrow can be absorbed by Conjure Image illusions, while Reflection creates an invulnerable duplicate that turns her agility and attack speed against her. Once Terrorblade transforms his army with Metamorphosis, Mirana struggles to contend with the sustained high-range physical damage.

Phantom Lancer
Phantom Lancer 4,093 matches
−1.6%

WhyWhile the laning stage is roughly even, Phantom Lancer gains the upper hand later as his Juxtapose and Doppelganger illusions easily absorb Sacred Arrow and dilute the secondary damage of Starstorm. Furthermore, Doppelganger allows him to dodge projectiles and dispel debuffs, while Phantom Rush provides bonus evasion and 800 movement speed to quickly close the gap after Mirana uses Leap.

Strong against

5

Mirana outperforms against these.

Weaver
Weaver 1,483 matches
+1.4%

WhySacred Arrow can hit invisible units, allowing Mirana to catch and lock down Weaver during Shukuchi before he can reset with Time Lapse. Furthermore, the bonus attack speed from Leap allows Mirana to rapidly destroy The Swarm's beetles and burst Weaver down alongside Starstorm.

Muerta
Muerta 945 matches
+1.4%

WhyMirana likely troubles Muerta by using Leap and Moonlight Shadow's team-wide invisibility and speed to kite away and waste the duration of Pierce the Veil. Furthermore, Pierce the Veil only grants immunity to physical damage, leaving Muerta entirely vulnerable to the heavy magic burst from Starstorm and long-range disables from Sacred Arrow.

Sniper
Sniper 6,678 matches
+1.4%

WhyAlthough the laning stage is roughly even, Mirana gains the upper hand in later teamfights by bypassing Sniper's attack range advantages from Keen Scope and Take Aim. Moonlight Shadow allows her team to initiate unseen, while Sacred Arrow punishes Sniper's low mobility—especially during Take Aim's self-slow—with devastating long-range stuns. Additionally, Leap allows Mirana to close the distance instantly, and rooting him with Leaps and Bounds disables the self-knockback escape on Concussive Grenade.

Slark
Slark 4,268 matches
+1.2%

WhyAlthough the lane is roughly even, Mirana gains an advantage later in the game by utilizing Leap to escape Slark's close-range attacks and prevent him from stacking Essence Shift. Furthermore, Sacred Arrow can strike invisible targets to disrupt Slark during Shadow Dance, while Starstorm provides heavy magic burst that bypasses his physical defenses. Moonlight Shadow also grants team-wide invisibility and movement speed, enabling coordinated initiations that deny Slark isolated pickoffs.

Lich
Lich 4,371 matches
+1.1%

WhyMirana can easily escape Chain Frost bounce ranges and Lich's area-slowing effects using Leap's mobility and speed boost. Additionally, Sacred Arrow allows Mirana to interrupt Lich's channeled Sinister Gaze from extreme range, while Moonlight Shadow grants her team global repositioning to engage on or disengage from Lich's defensive setups.

Best allies

5

Pairs that win more together than apart.

Lich
Lich 2,462 matches
+2.9%

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Wraith Band 2min 6,676 builds
  2. Infused Raindrops 8min 11,345 builds
  3. Spirit Vessel 18min 13,374 builds
  4. Rod of Atos 19min 16,563 builds
  5. Eul's Scepter of Divinity 23min 32,669 builds
  6. Force Staff 28min 6,543 builds
  7. Aghanim's Scepter 29min 46,750 builds
  8. Kaya 32min 6,448 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.