Patch 7.41e
Doom

Doom Counters & Build

Strength
47.14%
Win rate
0.78%
Pick rate
5
Counters
7.41e
Patch

Doom is countered by Chaos Knight, Medusa and Arc Warden, and performs best against Faceless Void, Lifestealer and Necrophos — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Doom more often than their general strength explains.

Chaos Knight
Chaos Knight 632 matches
−4.1%

WhyChaos Knight gains an early edge in lane and likely troubles Doom later by overwhelming his single-target toolkit with full-damage Phantasm and Reins of Chaos illusions. Doom struggles to pick the correct target for his signature ultimate amid the illusion swarm, while Reality Rift's armor reduction combined with Chaos Strike crits allows Chaos Knight to rapidly shred Doom's health.

Medusa
Medusa 745 matches
−3.3%

WhyMedusa's Mana Shield absorbs 98% of incoming damage with her mana pool, heavily mitigating Doom's damage over time and Infernal Blade's max HP burn. Additionally, when Doom targets her with his spells, Medusa's Cold Blooded passive automatically retaliates by petrifying him for one second with a Mystic Snake. Outside of the even laning phase, Stone Gaze and Gorgon's Grasp punish Doom's attempts to close into melee range.

Arc Warden
Arc Warden 634 matches
−2.2%

WhyArc Warden can dilute Doom's single-target ultimate pressure by creating a Tempest Double, forcing Doom to commit his long-cooldown disable against duplicate units. Additionally, Arc Warden's ranged kit with Spark Wraith and Flux allows him to slow and punish the melee Doom from a safe distance, while Magnetic Field provides evasion against incoming attacks from outside the perimeter.

Wraith King
Wraith King 2,776 matches
−1.9%

WhyWraith King secures an early advantage by dominating the lane with targeted stuns from Wraithfire Blast and sustain from Vampiric Spirit. Furthermore, Doom's single-target ultimate is inefficient against Wraith King, as Reincarnation allows him to resurrect with full health and mana to continue fighting after absorbing Doom's burst.

Lina
Lina 4,548 matches
−1.8%

WhyLina establishes an early advantage in the lane by using her superior range and long-distance Dragon Slave to continuously harass the melee Doom while staying safe from Infernal Blade and Scorched Earth. The bonus movement and attack speed from Fiery Soul allows her to kite Doom's advances easily, enabling her to burst him down with Light Strike Array and Laguna Blade before he can close the distance.

Strong against

5

Doom outperforms against these.

Faceless Void
Faceless Void 1,410 matches
+2.9%

WhyDoom establishes an early advantage in the lane, using Scorched Earth for mobility and damage alongside Infernal Blade's stun and max HP burn to dominate trades. Later in the game, Doom completely disables Faceless Void by preventing him from casting game-changing spells like Chronosphere or using Time Walk to heal back damage taken.

Lifestealer
Lifestealer 2,583 matches
+2.8%

WhyWhile the laning stage is roughly even, Doom heavily counters Lifestealer in mid-to-late game engagements because his ultimate, Doom, prevents spellcasting and entirely blocks all forms of healing. This neutralizes Lifestealer's core sustain from Feast, Open Wounds, and Infest while silencing his defensive tools. Additionally, Infernal Blade deals percentage maximum health damage, punishing Lifestealer as he builds extra health stacks from Feast.

Necrophos
Necrophos 3,535 matches
+2.5%

WhyDoom heavily loses the lane to Necrophos, but completely turns the matchup around later in the game. His ultimate, Doom, completely shuts Necrophos down by silencing his spells and preventing him from healing in any way, directly countering the survivability from Death Pulse and Sadist. Without access to his restorative abilities or Ghost Shroud, Necrophos quickly falls to the heavy damage over time.

Bloodseeker
Bloodseeker 360 matches Low data
+1.7%

WhyThe matchup is roughly even during the laning stage, but Doom likely counters Bloodseeker later in the game due to how his ultimate interacts with Bloodseeker's sustain. Doom silences spellcasting and completely prevents all forms of healing, directly negating Bloodseeker's recovery from Sanguivore while making the self-inflicted damage from Bloodrage exceptionally lethal. Furthermore, Infernal Blade offers a reliable stun and percent-based burn to burst Bloodseeker down while he is unable to heal.

Dragon Knight
Dragon Knight 1,121 matches
+1.7%

WhyAlthough Doom slightly loses the laning stage against Dragon Knight, his advantage emerges later in the game. His ultimate, Doom, completely neutralizes Dragon Knight in teamfights by preventing him from casting spells and entirely blocking the health regeneration provided by Dragon Blood. Furthermore, Infernal Blade deals percentage-based maximum health damage that effortlessly shreds through Dragon Knight's durability.

Best allies

4

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Bracer 2min 29,366 builds
  2. Soul Ring 6min 3,907 builds
  3. Hand of Midas 12min 8,174 builds
  4. Blink Dagger 18min 33,998 builds
  5. Radiance 18min 11,105 builds
  6. Black King Bar 27min 26,913 builds
  7. Shiva's Guard 32min 19,173 builds
  8. Aghanim's Scepter 37min 13,222 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.