WhyTargeting Medusa with spells like Enchant or Little Friends triggers Cold Blooded, instantly petrifying Enchantress for one second with a retaliatory Mystic Snake. Furthermore, Medusa's Split Shot and Mystic Snake effortlessly punish Enchantress's controlled creeps to replenish mana for Mana Shield, while Stone Gaze severely disrupts Enchantress from safely maintaining range to scale her Impetus damage.
Enchantress Counters & Build
Enchantress is countered by Medusa, Pudge and Chaos Knight, and performs best against Wraith King, Spectre and Lion — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Enchantress more often than their general strength explains.
WhyMeat Hook and Dismember pull Enchantress into point-blank range, neutralizing the distance-scaling damage bonus of Impetus. Additionally, Pudge's primary kill threat comes from Rot and spell damage rather than physical attacks, completely bypassing the defensive attack speed slow from Untouchable.
WhyChaos Knight can instantly close the gap using Reality Rift, which strips Enchantress's armor while keeping her at close quarters to minimize the bonus damage from Impetus. The combined burst damage from Chaos Bolt and his Phantasm illusions can potentially overwhelm her before she can recover with Nature's Attendants or leap away with Sproink.
WhyNecrophos starts with an early lane advantage because his damage primarily comes from Death Pulse and Heartstopper Aura, entirely bypassing the attack speed slow from Untouchable. Furthermore, Death Pulse cannot be disjointed by Sproink, and Reaper's Scythe provides a lethal burst based on missing health to finish her through Nature's Attendants healing.
WhyMarci can quickly close the distance with Rebound and reposition Enchantress using Dispose, nullifying the bonus distance-scaling damage of Impetus. Additionally, the rapid strike sequence and attack speed benefits of Unleash likely help Marci overpower Enchantress's Untouchable slow, allowing her to burst down the fragile ranged hero in close quarters.
Strong against
5Enchantress outperforms against these.
WhyEnchantress's Untouchable drastically slows Wraith King's attack speed, severely reducing his right-click output and the sustain he gains from Vampiric Spirit. Outside of the lane, she can comfortably kite the melee hero from long range with Enchant and Sproink, punishing his slow movement with heavy Impetus damage.
WhyAlthough their laning phase is roughly even, Enchantress can cause problems for Spectre in later teamfights because Untouchable heavily slows Spectre's attack rate and ability to apply Desolate. Furthermore, Impetus deals high damage from maximum range—mitigating the reflection from Dispersion, which lessens with distance—while dealing double damage to quickly shred Spectre's Haunt and Shadow Step illusions.
WhyEnchantress establishes an early lane advantage by using Enchant and Rabble-Rouser to overwhelm Lion with empowered neutral creeps while sustaining through his harass with Nature's Attendants. At range, Impetus punishes Lion's low mobility with high scaling damage, and Enchant dispels and slows him to prevent escape. Furthermore, Sproink provides Enchantress with mobility to leap away and return Impetus attacks against Lion's setup.
WhyEnchantress creates an early lane advantage by relentlessly harassing the melee Slardar from range with Impetus and controlling the wave with Enchant. In skirmishes, Untouchable sharply reduces Slardar's attack speed, hindering his ability to build up hits for Bash of the Deep. Even when Slardar closes the gap with Guardian Sprint, Enchantress can disengage with Sproink to create distance and retaliate with high-damage Impetus attacks.
WhyAlthough the lane is roughly even, Enchantress likely gains an advantage in teamfights where Untouchable severely slows Dawnbreaker's attack speed, hindering her ability to stack Luminosity. Additionally, Enchantress can use Sproink to create distance and dodge abilities, maximizing her Impetus damage against the melee-bound Dawnbreaker.
Best allies
5Pairs that win more together than apart.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
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Null Talisman 2min 1,692 builds -
Aghanim's Scepter 23min 2,406 builds -
Force Staff 24min 4,847 builds -
Hurricane Pike 29min 1,608 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.