WhyRubick starts with an early advantage in lane where Fade Bolt easily neutralizes and clears Demonic Summoning eidolons by bouncing between them and reducing their attack damage. Later in the game, Arcane Supremacy's bonus cast range allows Rubick to safely interrupt Enigma's channeled Black Hole from a safe distance using Telekinesis and immediately snatch the ultimate with Spell Steal.
Enigma Counters & Build
Enigma is countered by Rubick, Medusa and Earthshaker, and performs best against Earth Spirit, Crystal Maiden and Ogre Magi — patch 7.41e, legend–ancient.
Countered by
5These heroes beat Enigma more often than their general strength explains.
WhyMedusa likely gains an edge against Enigma because Demonic Summoning eidolons provide easy targets for Split Shot and additional bounces to supercharge Mystic Snake's mana replenishment. Additionally, if Enigma targets her with Malefice, Medusa's Cold Blooded passive triggers a retaliatory snake that petrifies him for a second, creating opportunities to interrupt his positioning and follow-up plays.
WhyEnigma relies heavily on Demonic Summoning to push and fight, but the multiplying Eidolons drastically amplify the burst damage of Earthshaker's Echo Slam. Additionally, Earthshaker can reliably interrupt Enigma's channeled Black Hole from extreme range using the stun on Fissure.
WhyWhile laning is roughly even, Riki likely gains an edge in later teamfights due to his natural stealth from Cloak and Dagger, which lets him lurk outside Enigma's vision. From invisibility, Riki can drop Smoke Screen or Blink Strike onto Enigma, where the area silence immediately cancels or prevents the channeled Black Hole.
WhySilencer likely disrupts Enigma through Global Silence, which can instantly cancel Enigma's channeled Black Hole from anywhere on the map, even hitting invisible or Debuff Immune targets. Furthermore, Last Word threatens Enigma with damage and an unavoidable silence once a channel concludes, hindering Enigma's ability to chain spells together in teamfights.
Strong against
5Enigma outperforms against these.
WhyEnigma establishes an early lead by winning the lane against the melee Earth Spirit with ranged harass and Demonic Summoning eidolons. In teamfights, Malefice's repeated stuns can disrupt Rolling Boulder, while Black Hole completely disables Earth Spirit and prevents Geomagnetic Grip from pulling trapped allies to safety.
WhyEnigma clearly loses the lane to Crystal Maiden because Frostbite deals 4x damage to instantly clear Demonic Summoning eidolons and shut down his early push. The advantage arrives later in the game, where the repeated stuns from Malefice reliably interrupt Crystal Maiden's channeled Freezing Field. In large teamfights, Enigma's Black Hole completely incapacitates Crystal Maiden, preventing her from casting spells or contributing AoE damage.
WhyEnigma's advantage over Ogre Magi develops in mid-to-late game teamfights rather than the lane. Black Hole completely neutralizes Ogre Magi by preventing him from casting his high-impact Multicast stuns, while Midnight Pulse's continuous area damage effectively shreds his high Strength-based health pool.
WhyEnigma's Black Hole completely shuts down Lifestealer in teamfights by preventing him from moving, attacking, or casting defensive abilities like Rage and Infest. Furthermore, as Lifestealer accumulates high maximum health via Feast, he becomes increasingly vulnerable to the area damage of Midnight Pulse and the percentage-based health damage of Aghanim's Scepter Black Hole.
WhyAlthough the laning stage is roughly even, Enigma gains an advantage in teamfights because Demonic Summoning creates multiple Eidolons that diffuse the bounces of Omnislash and Swiftslash. Furthermore, Black Hole completely locks Juggernaut down by preventing him from moving, attacking, or casting spells, while Gravity Well mitigates incoming physical burst for nearby allies.
Best allies
5Pairs that win more together than apart.
Popular build
legend–ancientThe eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.
-
Soul Ring 3min 1,086 builds -
Blink Dagger 14min 13,547 builds -
Black King Bar 26min 10,036 builds -
Aghanim's Scepter 33min 5,247 builds
Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.