Patch 7.41e
Ogre Magi

Ogre Magi Counters & Build

Strength
50.65%
Win rate
1.427%
Pick rate
5
Counters
7.41e
Patch

Ogre Magi is countered by Chaos Knight, Phantom Lancer and Anti-Mage, and performs best against Clinkz, Templar Assassin and Viper — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Ogre Magi more often than their general strength explains.

Chaos Knight
Chaos Knight 1,375 matches
−4.5%

WhyWhile the matchup is roughly even during the laning stage, Chaos Knight excels in later teamfights because Phantasm overwhelms Ogre Magi's single-target focus and dispels Ignite. Chaos Knight's numerous illusions quickly exhaust Fire Shield's three-attack limit and dilute targeted Fireblasts, while Reality Rift strips Ogre's armor to quickly burst him down with critical strikes.

Phantom Lancer
Phantom Lancer 4,118 matches
−3.5%

WhyWhile the laning stage is roughly even, Phantom Lancer dominates teamfights because Ogre Magi's single-target lockdown spells—Fireblast and Unrefined Fireblast—cannot easily identify or isolate the real hero amidst Juxtapose and Doppelganger illusions. Furthermore, Doppelganger provides a basic dispel to shrug off Ignite's slow, while Phantom Lancer's sheer swarm of illusions instantly strips away Ogre Magi's three-hit Fire Shield.

Anti-Mage
Anti-Mage 4,254 matches
−2.4%

WhyAnti-Mage establishes an early advantage in lane because Counterspell actively blocks and reflects Ogre Magi's primary targeted disables and damage spells like Fireblast and Ignite, while its passive magic resistance reduces incoming magical burst. Furthermore, Mana Break rapidly drains Ogre Magi's mana pool to trigger Persecutor's slow and set up high-damage Mana Void finishes.

Naga Siren
Naga Siren 307 matches Low data
−2.1%

WhyWhile the laning phase remains roughly even, Naga Siren likely troubles Ogre Magi later because Mirror Image's basic dispel easily removes Ignite and confounds his single-target stuns (Fireblast and Unrefined Fireblast). Furthermore, Ogre's Fire Shield only absorbs three attacks, which is quickly depleted by multiple illusions, while Naga gains evasion from Eelskin against his physical output.

Meepo
Meepo 462 matches Low data
−2.1%

WhyMeepo's Divided We Stand clones easily bypass Ogre Magi's Fire Shield by exhausting its three-attack limit almost instantly, while Ransack provides sustained healing against Ogre's focused attacks. Additionally, the innate bonus magic resistance from Divided We Stand helps mitigate Ogre's magical burst from Fireblast and Ignite, making it plausible for Meepo to overwhelm him with Earthbind and concentrated physical strikes.

Strong against

5

Ogre Magi outperforms against these.

Clinkz
Clinkz 1,539 matches
+2.4%

WhyWhile Ogre Magi loses the laning phase to Clinkz's ranged pressure, his advantage takes over later in the game through heavy lock down and defensive utility. Multicast Fireblast and Unrefined Fireblast provide high-damage chain stuns that easily interrupt Clinkz's channeled Burning Barrage and punish his fragile health pool. Additionally, Fire Shield mitigates incoming attack bursts by absorbing damage and launching fireballs back at Clinkz.

Templar Assassin
Templar Assassin 1,267 matches
+1.7%

WhyWhile the lane is roughly even, Ogre Magi gains the advantage later by using Ignite's continuous damage over time and Multicast Fireblast instances to rapidly strip away Refraction's limited barrier charges. Furthermore, Fire Shield absorbs the burst from Templar Assassin's physical attacks, allowing Ogre to lock her down with repeated stuns.

Viper
Viper 2,108 matches
+1.6%

WhyOgre Magi clearly loses the lane to Viper, whose ranged Poison Attack and Nethertoxin punish melee positioning and shred magic resistance. As the match progresses into later teamfights, Ogre Magi turns the matchup around with Multicast Fireblast and Unrefined Fireblast, chaining reliable stuns to lock down the immobile Viper while buffing allies with Bloodlust.

Troll Warlord
Troll Warlord 607 matches Low data
+1.5%

WhyWhile the laning phase remains even, Ogre Magi can disrupt Troll Warlord in mid-to-late game teamfights through layered crowd control and defensive buffs. Consecutive stuns from Multicast Fireblast and Unrefined Fireblast can lock Troll down and stall out his Battle Trance, preventing him from building Fervor stacks or lifestealing. Additionally, Fire Shield absorbs a portion of Troll's rapid physical attacks while retaliating with fireballs to punish his focus fire.

Mars
Mars 1,774 matches
+1.4%

WhyOgre Magi establishes an early lane advantage by bypassing Mars's Bulwark physical damage reduction with constant magical harass and slows from Ignite and Fireblast. Additionally, Fire Shield absorbs Mars's incoming physical attacks to launch retaliatory fireballs, while Multicast lets Fireblast and Unrefined Fireblast repeatedly stun and burst Mars down.

Best allies

5

Pairs that win more together than apart.

Sven
Sven 2,995 matches
+2.0%

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Bracer 2min 12,139 builds
  2. Soul Ring 4min 14,123 builds
  3. Hand of Midas 17min 61,652 builds
  4. Blink Dagger 22min 37,995 builds
  5. Aether Lens 25min 11,789 builds
  6. Glimmer Cape 25min 8,013 builds
  7. Aghanim's Scepter 28min 28,362 builds
  8. Scythe of Vyse 37min 14,873 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.