Patch 7.41e
Earth Spirit

Earth Spirit Counters & Build

Strength
49.26%
Win rate
1.103%
Pick rate
5
Counters
7.41e
Patch

Earth Spirit is countered by Lifestealer, Enigma and Meepo, and performs best against Sniper, Axe and Phantom Assassin — patch 7.41e, legend–ancient.

Countered by

5

These heroes beat Earth Spirit more often than their general strength explains.

Lifestealer
Lifestealer 4,775 matches
−2.5%

WhyLifestealer wins the lane clearly, establishing an early advantage by using Feast to deal percentage max health damage and sustain off Earth Spirit's Strength-based durability. Furthermore, Earth Spirit's combo of stuns, silences, and magical damage over time from Rolling Boulder, Geomagnetic Grip, and Magnetize is completely shut down by the Debuff Immunity and magic resistance of Rage or the stun-breaking dispel of Unfettered.

Enigma
Enigma 886 matches
−2.1%

WhyEnigma establishes an early lead by winning the lane against the melee Earth Spirit with ranged harass and Demonic Summoning eidolons. In teamfights, Malefice's repeated stuns can disrupt Rolling Boulder, while Black Hole completely disables Earth Spirit and prevents Geomagnetic Grip from pulling trapped allies to safety.

Meepo
Meepo 372 matches Low data
−2.1%

WhyMeepo establishes an early advantage in lane where Earthbind's root can interrupt and restrict Earth Spirit's Rolling Boulder mobility. Additionally, Divided We Stand grants bonus magic resistance to mitigate Earth Spirit's spell burst and Magnetize, while Dig provides Meepo with a basic dispel and invulnerability against Earth Spirit's silence and crowd control.

Troll Warlord
Troll Warlord 514 matches Low data
−2.1%

WhyTroll Warlord establishes an early lane advantage by leveraging his ranged attacks and Whirling Axes (Ranged) to control trades against Earth Spirit. In engagements, Berserker's Rage gives Troll melee attacks that can ensnare Earth Spirit to shut down mobility spells like Rolling Boulder, while Battle Trance provides a basic dispel and death prevention to endure Earth Spirit's crowd control and damage over time.

Monkey King
Monkey King 1,192 matches
−2.0%

WhyMonkey King heavily wins the lane against Earth Spirit because Earth Spirit must enter melee range to trade and initiate with Rolling Boulder, allowing Monkey King to easily build four Jingu Mastery charges. Once Jingu Mastery is active, Monkey King easily out-trades and sustains through Earth Spirit's damage with massive bonus damage, lifesteal, and Boundless Strike's critical stun.

Strong against

5

Earth Spirit outperforms against these.

Sniper
Sniper 4,095 matches
+2.3%

WhyEarth Spirit troubles Sniper outside the laning phase by using Rolling Boulder over Stone Remnants to rapidly close the distance granted by Keen Scope and Take Aim while remaining invulnerable during the roll. Once on top of Sniper, Earth Spirit can lock down the fragile, immobile marksman with the stun from Rolling Boulder, silence from Geomagnetic Grip, and slows from Boulder Smash.

Axe
Axe 4,415 matches
+1.6%

WhyEarth Spirit slightly loses the laning phase to Axe, but his advantage develops later in the game through superior teamfight control and peel. Geomagnetic Grip allows Earth Spirit to pull taunted allies out of Berserker's Call to deny Counter Helix procs and Culling Blade executes, while also silencing Axe. Furthermore, Boulder Smash and Rolling Boulder disrupt Axe's positioning and spread silences and slows across teamfights using Magnetize.

Phantom Assassin
Phantom Assassin 2,356 matches
+1.4%

WhyWhile the lane between them is roughly even, Earth Spirit troubles Phantom Assassin in teamfights by bypassing her Immaterial evasion with potent spell damage. His crowd control from Rolling Boulder's stun and Geomagnetic Grip's silence readily disrupts her Phantom Strike engagements and leaves her vulnerable.

Faceless Void
Faceless Void 2,003 matches
+1.3%

WhyWhile the laning stage is roughly even, Earth Spirit exerts strong mid-to-late game pressure through heavy crowd control. Applying a silence with Geomagnetic Grip prevents Faceless Void from using Time Walk to backtrack damage or reposition, while Rolling Boulder and Boulder Smash provide dependable stuns and slows. Magnetize further amplifies this disruption by spreading these silence and slow effects across the fight.

Rubick
Rubick 6,336 matches
+1.3%

WhyThe matchup is even in the lane, but Earth Spirit gains the upper hand in teamfights by closing the gap with Rolling Boulder while remaining invulnerable and untargetable. He can quickly silence Rubick using Geomagnetic Grip to prevent him from casting Telekinesis or Spell Steal, and Magnetize allows him to spread that silence across the entire fight.

Best allies

3

Pairs that win more together than apart.

Popular build

legend–ancient

The eight most-bought items, in the order they are usually finished. Chosen by purchase frequency rather than win rate — an item's win rate reflects how the game was going, not what the item did. The minute is the median completion time: what to aim for.

  1. Infused Raindrops 6min 7,576 builds
  2. Spirit Vessel 14min 43,562 builds
  3. Kaya 19min 28,310 builds
  4. Black King Bar 27min 28,848 builds
  5. Sange 28min 20,669 builds
  6. Kaya and Sange 28min 20,149 builds
  7. Shiva's Guard 34min 15,418 builds
  8. Soul Booster 36min 11,252 builds

Patch 7.41e · legend–ancient · updated 2026-08-24. Figures are shrunk toward the expected result by sample size, so a large number on thin data is deliberately damped rather than shown raw.